![]() Narrator: At the onset of "Iron Man 2," motion-capture technology had really advanced, which made it possible for them to use a combination of practical and CGI suits. Now, the guy would have to be extremely thin to really fit into it. So they tweaked the model to be shaped as if a real human being were inside, something they would later decide to change.īen: But when it came to Iron Man, we tried to be very, like, oh, no, a real guy could fit in this suit, and the real mechanism between the suit and the guy is there. But one of the biggest challenges with replicating this 2D suit in real life was that the comic version was designed with heroic proportions that don't match real human beings. ![]() Narrator: The basic design was based on Marvel comic-book artist Adi Granov's Iron Man illustrations. He's not gonna have an industrial-forklift-type suit. They made the suit look more like a glossy sports car than industrial metal, as Marvel initially planned.īen: We ended up saying, you know what? It's Tony Stark. ILM had worked with shiny car surfaces in 2007's "Transformers," which ultimately helped them nail down the outer layer of the Mark 3. ILM wanted to prove both that they could make the CGI character move the right way and that his metal armor matched the personality of Tony Stark. This had to be perfect for the film to work and resonate with fans. Narrator: But the true test of the CGI would come with the Mark 3, Iron Man's most recognizable look. ![]() Narrator: Without this early work in the first "Iron Man," which convinced the filmmakers and the world of what VFX could do, the wild world of Marvel as we know it might not exist. ILM was so successful that when Favreau saw it, he couldn't tell the difference between the real and the fake.īen Snow: And we showed it to Jon and the Marvel team, and they're like, "OK, well, which bits did you replace?" And we're like, "Actually, we replaced all of it." Just like with the Mark 1, FX studio Industrial Light & Magic, ILM for short, used that practical version of the suit as the basis for its digital version. Once again, Favreau had Stan Winston create a real version of this suit, but what you're looking at here is completely computer generated. The Mark 2 would have to be sleeker and more refined and have a polished coat that would accurately reflect light like the night sky in this scene. Winston Helgason: We learned a lot about car paint, about clear coat, how light plays on cars, how they react to their environment, which, they're essentially mirrors of their environment. The digital version was so detailed that it even captures these text markings and textures.Īnd to create a realistic metallic reflection, The Embassy used the knowledge they learned from working on car commercials to influence how they shaded the digital version of the suit. They modeled the digital suit closely after the real suit, even going so far as getting pieces of that real suit flown to Canada for reference. Their accomplishment wouldn't have been possible without the practical work from Stan Winston's studio. That left the challenge of creating the first digital Iron Man suit audiences would see up to The Embassy in Vancouver. And for the project, Winston's team perfected a metallic chrome paint that would be used for other projects years down the road.īut the film had to rely on CGI for this section of the scene, because the practical suit was just too large for either Robert Downey Jr. For that first bulky cave suit, he enlisted the help of the legendary Stan Winston Studio, now called Legacy Effects, to make this 90-pound version of the Mark 1 with epoxy armor shells, flexible urethane, leather, and aluminum. "Iron Man" director Jon Favreau is known for pushing the envelope with his projects like "The Lion King" and "The Mandalorian." But back then, he wasn't confident that CGI could convincingly create a full Iron Man suit. So what better way to make it seem real than by using a real man in a real metal suit? Let's start where Tony Stark's story began: in that cave in 2008's "Iron Man." In this scene, Tony Stark is a man in a giant metal suit trying to escape a cave. ![]() To get from here to here required a decade of innovation, 10 Marvel movies, and a lot of work on movies with no superhero in sight. Animation tech has evolved in our world, the real world, to make this suit possible on the big screen, something that Marvel couldn't have dreamed of creating just 11 years earlier. Narrator: If you look at Iron Man's first suit, the Mark 1, and compare it to the hero's nanotech suit from "Avengers: Endgame," a lot has changed.īut it's not just the technology in the world of the MCU. Account icon An icon in the shape of a person's head and shoulders.
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